Graduate teams from across the UK’s network of Tranzfuser Regional Hubs conclude production after 10 weeks of intense games development.
A total of 18 graduate games development teams from across the UK have finished work on their individual Tranzfuser projects. The diverse mix of Tranzfuser teams have been working on a wide variety of platforms and genres; from VR to mobile, single player PC to multiplayer PC games, from pirates to space games, nihilistic games to quirky cartoon character-led games.
“During these past 10 weeks Tranzfuser has enabled us to transform our idea into something great. The time constraints have pushed us forward in development and with hard work and dedication the result has been fantastic. We’ve had freedom in the design and the approach we have taken, and as a result, has kept strong our love and passion. The programme has given us confidence and improved our skills in our specific area of game development.”
Tom Andrews, Team Leader, Miracle Tea Studios.
“Tranzfuser has given us the time and space to really focus on making the game we wanted to make, which we think is going to help it become more successful in the long run.”
Adam Boyne, Team Leader, BetaJester.
The unique Tranzfuser Regional Hub network has proven to be central to the success of the inaugural year; 10 Hubs from across the UK have taken active roles in supporting the graduate teams focus on their projects, with the added boost from both the local and national Community Contributor network (industry experts have been lending their experience to help shape the team’s progress).
The teams are preparing to present their games to the public at EGX this month. Judges from the UK Games Fund, the sister project to UK Games Talent (the operating body behind Tranzfuser) will assess the projects and invite selected teams to pitch for up to £25,000 funding to take their project to market. Successfully funded projects will be announced in October.
“Our Tranzfuser pioneers have all successfully delivered their prototypes in this short but intense 10-week period. They have all had to overcome their own challenges and have had first-hand experience of creating their own prototype in their way. It’s been inspiring to see how the teams have taken an idea on paper and transform it into a playable prototype. There is quite simply outstanding talent in these teams and we are looking forward to see their contribution to the UK games industry in the years to come.”
Deborah Farley, Head of Talent and Outreach at UKGF.
Details on Tranzfuser 2017 will be released in due course.